We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.
Recently being thrust into the development of new Oculus VR project via our Kickstarter (https://www.kickstarter.com/projects/264944598/superbike-tt-for-oculus-rift), I was keen to get the latest info on best user practices on proper VR implementation directly from the folks at Oculus last week @ GDC. Having attended 2 different Oculus talks during the conference, I noticed that Oculus was directing developers to their “best practices” guide during their discussion of current facing issues of the recent hardware developments.
VR sickness and general user discomfort seemed to be on the forefront of everyones’ minds who were directly involved in VR development. Part of this issue is that the current Oculus development hardware, the DK1 does not implement position tracking on the user, an issue that has been addressed with the DK2.
Additional culprits for causing discomfort is latency, another issue partially solved in the DK2 by Michael Abrash and OLEDs. Another solution to latency relies firmly on developers, by maintaining at least a 75mhz refresh between frames. Another somewhat abstract suggestion appears to be more commonly used, to maintain a head-driven avatar which helps greatly to fully cement the state of VR presence.
Oculus Engineer Tom Forsyth suggested in his talk that developers utilize avatars with a “meat hook” type of control, allowing the head joint to act as a parent for the rest oxample being the PlayStation Project Morpheus Move wands being used (mostly with success) to control your VR presence with a GI Joe Kung Fu Grip. Even though I was encouraged by the Sony intern that was tasked with taking me through the Morpheus demo, I could not pick up anything that fell to the ground. I’m not sure if this was an issue of the mounting position of the IR camera, or what other technology gremlin was present, but there were still clearly issues to be worked out. Needless to say, most of the current day interfaces which exist are primitive and early drafts to the true wearable tech that the VR revolution will usher in.
Another somewhat bizarre suggestion from Oculus was to default the use experience to a “soft” mode, where the most extreme elements of the VR would be reduced, or all together removed for the sake of user comfort. After showing our demo at SXSW Gaming Expo, I was able to see firsthand what first-time rifters experience when trying a game dialed to 11. Using an adjustable setting system for effects and navigation in the VR simulation would solve this issue of turning off some players with unnatural movement or intense actions.
Only time will tell if Oculus becomes the next communication platform as facebook virtual chat or will remain the fetish of a niche group of tech hobbyists, but it’s rather easy to see why Oculus would prefer to make the experience as enjoyable for newcomers as possible.
The popular Mobile news site Animation Galaxy has released their coverage of Obama Fund Run!
FOR IMMEDIATE RELEASE Contact: Camille Osborne
December 19, 2013
Tiny Utopia Launches Two New Games On Mobile
Major Upgrades To Rally Racing Game
AUSTIN, TX – Tiny Utopia, LLC today announced the launch of its two newest mobile games, Obama Fund Run and Bear Pack, available for free on iTunes December 19th and 20th. It also announces a major update to their hit, World Rally Racing, also available for free download on December 20th.
Obama Fund Run is an endless runner game released just in time for the budget showdown going on in Washington this week. Players help the President pick up money to fund the government while avoiding pitfalls like the GOP, NSA spying, and government blockades. With fun graphics and easy controls Obama Fund Run represents a new venture into political satire. Whether players are Republican or Democrat they can cross the aisle and agree that this game is awesome.
Bear Pack is a spin-off from Tiny Utopia’s popular game, Soda Star. Players sort toy adorable teddy bears by color and pack them into crates. From switching levers to detonating bombs players must act fast to control increasing haywire toy factory. Great for kids and adults alike, Bear Pack lets the whole family in on the fun!
“We are very excited to release these two new games in time for the holiday season,” said Tiny Utopia Founder and CEO Neal Nellans. “2013 has been a great year for Tiny Utopia and these games are a reflection of the quality and diversity of options we are bringing to the mobile gaming community.”
In addition to two new games, Tiny Utopia has also overhauled its popular World Rally Racing app. The update includes a unique, new touch control system as well as un-lockable rally cars that players can modify. This allows players to customize their racing vehicles to best reflect their racing needs.
Tiny Utopia has released 6 mobile games this year.
Tiny Utopia is an independent development company that strives to bring quality, original artwork and fresh exciting experiences to mobile game players. Founders include Academy Award winning artists and a team of AAA game developers. Tiny Utopia develops and produces in-house original titles, such as Epic Mech Wars and Soda Star, as well as works with third party publishers and marketing teams to extend their existing brands into new interactive IPs. Located in Austin, Texas, Tiny Utopia’s staff focus on making great games, breakfast tacos and keeping it weird. www.tinyutopia.com.
Tiny Utopia LLC launched Soda Star Lite, a free to play version of it’s hit game Soda Star, exclusively on the iTunes App Store. Soda Star Lite allows players to demo nine levels of a soda factory gone haywire. Players have to sort bottles by color, avoid pitfalls and unlock surprises in order to master increasingly difficult levels and manage the factory. Targeted to audiences ages eight to adult, players can continue to more difficult levels by purchasing additional content.
Tiny Utopia, LLC released a free to play version of it’s hit game Soda Star exclusively on the iTunes App Store today. Soda Star, a fast-paced sorting puzzle game for ages eight to adult, was first launched in May to rave reviews. Soda Star Lite demo gives players a chance to preview a bottling plant gone haywire.
In Soda Star and Soda Star Lite, players sort bottles and pack them into similarly colored crates by switching levers to ensure bottles get on the right conveyer belt. Soda Star Lite gives audiences a chance to play nine increasingly challenging levels then continue by purchasing additional content for $.99.
“We’re excited to reach an even larger audience with Soda Star Lite,” said Tiny Utopia Founder and Lead Developer Neal Nellans. “Players will now get a chance to experience a demo version of this year’s hit game for free and hopefully want to play more.”
The full version of Soda Star is available for $1.99 through the iTunes App Store, Google Play, and Amazon App Store.
* iPhone 3GS/4/4S/5, iPod touch (3rd/4th/5th generation), and iPad
* Requires iOS 4.0 or later
* Universal app optimized for display on all iOS devices
* 33.1 MB
Pricing and Availability:
Soda Star Lite is free to play and available worldwide through the iTunes App Store in the Games category. Soda Star is also available as a full paid version from Google Play and the Amazon App Store for $1.99.
Soda Star entices players with the promise of soft drink success before crushing them underneath the heel of industry. After all, what business represents conspicuous consumption better than soda? Like a true opiate of the masses though, this game is just too fun to notice how taxing it can get.
An interesting thing started happening when we put our email in our latest game Soda Star, we have started to get Fan Mail. It seemed like such a cool idea that we decided to post our favorites from around the world here.
This image, apparently sent from a phone in Asia was received to us on July 1. Hopefully they’ll be surprised if they see their image again in this internet bottle.
Robot-on-robot violence with a fairly significant caveat.
“Most people like gladiatorial combat. It’s been a significant part of human society for centuries. Roman gladiators, arm wrestling, boxers, “professional” wrestlers, MMA fighters, about 50% of Jean Claude Van Damme movies, there’s just something about it that pleases a great deal of folks. Naturally the next step is to use robots to cut back on medical expenses, however this particular robot brawler has a very significant drawback.”
Read the full Story Here:
San Francisco, CA – November 15, 2012 – GREE today announced the first ever winner of its GREE Loves Indies “Indie of the Month” contest—Tiny Utopia’s Epic Mech Wars. The game was created by Tiny Utopia‘s founder Neal Nellans and will be available for mobile devices on GREE Platform this holiday season.
“Epic Mech Wars is a great example of the quality and innovation we see coming from the indie developer community,” said David Chu, Director of Developer Marketing, GREE International, Inc. “Tiny Utopia really shows how small teams can create unique experiences and are the driving forces behind the Platform and initiatives like GREE Loves Indies”
Tiny Utopia is an independent Austin, TX-based studio, led by Neal Nellans. Its first 2012 release, Epic Mech Wars, is a fast paced, head-to-head battle simulation game that allows players to customize their robots, defeat other players, and control the planet. As the winner of the “Indie of the Month” contest, Tiny Utopia’s Epic Mech Wars will receive 4-6 weeks of hands-on support from GREE, including public relations resources, game review and optimization, integration, launch, and post-launch support. The game is scheduled for release this December. A preview can be viewed on www.tinyutopia.com.
The full article can be read here:
GREE and the GREE logo are trademarks or registered trademarks of GREE, Inc., in Japan and/or other countries. All other trademarks are the property of their respective owners.
That time has come, the time here at TinyUtopia where we make an early release of our newest game, Epic Mech Wars to make sure that all our i’s are dotted and our t’s are crossed. If you would be interested in becoming a beta tester for our game, just click on the link below and enter your details. If you’re selected, you’ll be emailed with a download link for your own iOS device.
This is the first official HD teaser release trailer for our newest game Epic Mech Wars. If you would be interested in becoming a game tester for our closed beta test, just become a subscriber to our channel and we will send details once our beta goes live.
Today we’re announcing official development of an all original puzzle game for mobile and online called “Soda Star”. From the imagination of game developer Neal Nellans comes a fast paced new concept where you attempt to take control of a completely out of control bottling plant. Do you have the nerves and concentration necessary to keep the factory clean and free from accidents? Only time will tell with over 40 different factory rooms and various levels of difficulty only a true Soda Star will be able to save this factory.